Drawing from her extensive academic experience at King’s College London and the Hong Kong Polytechnic University, Valentina Chan shared how immersive role-play simulations can replace traditional lectures, enabling students to tackle authentic, multidisciplinary challenges. Participants experienced how students act as consultants to address real-world corporate and societal issues, presenting solutions to diverse stakeholder panels — from business executives to NGOs.
Throughout the session, Tina illustrated how Generative AI can serve as a “collaborative team member” — helping students brainstorm ideas, analyse case data, and simulate stakeholder perspectives while still maintaining critical thinking and academic rigour.
Participants engaged in hands-on group design activities to create their own role-play learning frameworks, exploring assessment rubrics, learning outcomes alignment, and strategies for adapting this approach across different disciplines.
The workshop concluded with an open discussion on how AI-assisted experiential learning can foster deeper engagement, teamwork, and authentic skill development among students.
This event marks a strong start to the “Play to Learn, Game to Innovate with GenAI” series, which continues to explore how play-based learning, gamification, and Generative AI can reshape teaching and learning across HSUHK.
