The QS Reimagine Education Awards 2024 is a prestigious platform that honours educational pioneers worldwide, cultivating a dynamic community of innovators focused on reshaping learning and improving employability for future generations
The Digital Learning Section and the Virtual Reality Centre (VRC) of the Centre for Teaching and Learning (CTL) announced that their projects were among the finalists for this year’s awards. The Digital Learning Section’s project, “Game-Based Learning and Generative AI: Transforming Education Across Disciplines at HSUHK”, was nominated in the Best Use of Generative AI category. In addition, the VRC’s project, “Metaverse4ALL: Problem-based Collaborative Learning via Metaverse for Higher Education Disciplines,” was in the running for the Immersive Experiential Learning Award.
Both projects distinguished themselves from over 1,300 submissions and were showcased at the QS Reimagine Education Conference held in London from 9 to December 2024. This year’s selection process involved a thorough evaluation of entries across 18 diverse award categories, conducted by a panel of over 800 esteemed international judges. The rigorous assessments brought forth a remarkable array of innovative projects from educational institutions across the globe.
Mr Kelvin Wan, Digital Learning Specialist, and Dr Eugene Wong, Director of VRC, represented their Sections at the conference.
Digital Learning Section’s project: Game-Based Learning and Generative AI: Transforming Education Across Disciplines at HSUHK
The project “Game-Based Learning and Generative AI: Transforming Education Across Disciplines at HSUHK,” led by Ir Dr George Ho and Mr Kelvin Wan, Associate Director and Digital Learning Specialist of the Digital Learning Section, was shortlisted for the Best Use of Generative AI award at the 2024 QS Reimagine Education Awards.
Transforming Education Through Student-Created Game Design
Launched in 2023, the project encompassed multiple modules, including cultural heritage and finance, grounded in the GenAI-Driven Game-Based Experiential Learning Framework. Over 600 students actively designed educational games, utilising Generative AI to enhance storytelling and game mechanics. This initiative provided a hands-on learning experience, enabling students to address real-world challenges and develop critical skills such as collaboration, ethical reasoning, and creative problem-solving.
Building on its initial success, the project was set to expand in its second year with the launch of a MOOC titled “From Concept to Classroom: Educational Game Design with Generative AI”. This course aimed to equip educators and students with the skills and knowledge to implement game-based learning methodologies using AI.
VRC’s Project: Metaverse4ALL: Problem-based Collaborative Learning via Metaverse for Higher Education Disciplines
Led by Dr Eugene Wong, Director of VRC, the Metaverse4ALL project was shortlisted for the Immersive Experiential Learning Award at the QS Reimagine Education Awards 2024. This initiative marked a significant advancement in educational innovation by leveraging Virtual Reality (VR) technology to enhance learning experiences across various disciplines.
Transforming Learning through the Metaverse
The project utilised a pioneering real-time cooperative VR CAVE system to improve team problem-solving through collaborative learning in heritage, logistics, and journalism. In the heritage component, students engaged in cultural preservation by virtually restoring artefacts in the historically significant Tiger Balm Garden, which enriched their understanding of teamwork and cultural heritage. In logistics, they simulated operations in advanced automated warehouses, gaining practical experience in roles such as dangerous goods handling. The journalism aspect featured a role-playing simulation in a post-earthquake scenario, enabling students to practice live news reporting and crisis management. Overall, the project significantly enhanced the learning experience by immersing students in interactive and engaging virtual environments.
Since its launch, the VRC initiative benefited over 1,500 students, underscoring its impact on higher education. The heritage component received additional funding for further development, with plans to expand the VR experience.
About QS Reimagine Educations Awards
For more information about the QS Reimagine Education Awards 2024, please visit the official website at https://www.reimagine-education.com/about/
Project Team Members from left to right: Dr Choy Hiu Ying, Christine (AAD); Dr Cheung Pui Sze (SAO); Mr Wan Tsz Hin, Kelvin (CTL); Dr Mok Kin Wai, Patrick (AAD); Dr Li Cho Kiu, Joseph (SSC); Mr Lee Wai Yip, Harry (SCM); Dr Ho To Sum, George (SCM); Dr Chan Ka Lok (SCOM); Ms Woo Yan Yin, Rosalie (EAF); and Ms Lee Ching Ching, Charlotte (CTL).