News and Events
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Play to Learn, Game to Innovate workshop series: Gamifying Collaborative GenAI in Experiential Learning Framework for Prosocial Innovation
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Play to Learn, Game to Innovate workshop series: Using E-Games to Engage Students in General Education Subjects
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Digital Learning Section and CCCO Collaboration Shortlisted for QS Reimagine Education Awards 2025
News and Events
News and Events
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SAO x TLE – Riding on the ADHD Learning Curve
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On 22 January 2026, in collaboration with the Student Affairs Office (SAO), the Teaching and Learning Enhancement Section (TLE) of the Centre for Teaching and Learning (CTL), organised a workshop entitled “Riding on the ADHD Learning Curve” with an aim to raise academic and administrative colleagues’ awareness towards students with ADHD. The workshop comprised two…
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HSUHK Teaching Excellence Award (2024-25) Sharing Seminar I
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To celebrate the achievements of the award recipients, the Centre for Teaching and Learning (CTL) cordially invites you to join the HSUHK Teaching Excellence Award (AY2024/25) Sharing Seminar I scheduled for 12 February 2026. We are pleased to invite Dr Janice Wong from the School of Communication (SCOM), one of the recipients of the…
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CCCO and TLE co-organise SCL Teaching Lab – Classroom Design for Student-Centred Learning
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The 2nd SCL Teaching Lab workshop, titled “Classroom Design for Student-Centred Learning,” was successfully held on 15 January 2026. Jointly organised by the Common Core Curriculum Office (CCCO) and the Teaching and Learning Enhancement Section (TLE) at the Centre for Teaching and Learning (CTL), the event brought together keen educators to exchange their teaching practices…
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Play to Learn, Game to Innovate workshop series: Gamifying Collaborative GenAI in Experiential Learning Framework for Prosocial Innovation
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The Centre for Teaching and Learning (Digital Learning Section) hosted the last session of the “Play to Learn, Game to Innovate with GenAI” workshop series, “Gamifying Collaborative GenAI in Experiential Learning Framework for Prosocial Innovation,” led by Dr Fridolin Ting from the Department of Mathematics and Information Technology, The Education University of Hong Kong on…
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Play to Learn, Game to Innovate workshop series: Using E-Games to Engage Students in General Education Subjects
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The Centre for Teaching and Learning (Digital Learning Section) hosted the second session of the “Play to Learn, Game to Innovate with GenAI” workshop series, “Using E-Games to Engage Students in General Education Subjects,” led by Dr Zoe Xiao from the Department of Applied Social Sciences on 11 Dec 2025. In this interactive workshop, Dr…
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Digital Learning Section and CCCO Collaboration Shortlisted for QS Reimagine Education Awards 2025
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The project was led by Dr Muk Yan Wong, Director of Common Core Curriculum, with Dr Joyce Chan, Ms Esther Chok, Mr Wilson Kung, and Mr Kelvin Wan serving as project team members. The BEAM (Bot-Enhanced Assessment for Meta Learning) project, led by the Common Core Curriculum Office (CCCO) and supported through cross-unit collaboration has…
