News and Events
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Smart Campus: HSUHK Innovation Project Competition 2023
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HSUHK Teaching Excellence Awards (2021/22) Sharing Seminar II – “Transformative Teaching and Learning: From Virtual Reality to Metaverse”
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HSUHK Teaching Excellence Awards (2021/22) Sharing Seminar I – “Cultivating Motivation: Strategies to Foster Student Learning”
News and Events
News and Events
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Play to Learn, Game to Innovate workshop series: Gamifying Collaborative GenAI in Experiential Learning Framework for Prosocial Innovation
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The Centre for Teaching and Learning (Digital Learning Section) hosted the last session of the “Play to Learn, Game to Innovate with GenAI” workshop series, “Gamifying Collaborative GenAI in Experiential Learning Framework for Prosocial Innovation,” led by Dr Fridolin Ting from the Department of Mathematics and Information Technology, The Education University of Hong Kong on…
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Play to Learn, Game to Innovate workshop series: Using E-Games to Engage Students in General Education Subjects
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The Centre for Teaching and Learning (Digital Learning Section) hosted the second session of the “Play to Learn, Game to Innovate with GenAI” workshop series, “Using E-Games to Engage Students in General Education Subjects,” led by Dr Zoe Xiao from the Department of Applied Social Sciences on 11 Dec 2025. In this interactive workshop, Dr…
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VRC Concludes Virtual Reality Exhibition at Haw Par Mansion
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Virtual Reality Centre (VRC) announces the successful conclusion of its Virtual Reality exhibition, “Virtual Reality: The ‘Ten Courts of Hell’ of Tiger Balm Garden,” which ran from 16 May 2025 to 30 November 2025 at the Haw Par Mansion, Tai Hang. The exhibition offered visitors a unique opportunity to immerse themselves in the historical and…
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Digital Learning Section and CCCO Collaboration Shortlisted for QS Reimagine Education Awards 2025
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The project was led by Dr Muk Yan Wong, Director of Common Core Curriculum, with Dr Joyce Chan, Ms Esther Chok, Mr Wilson Kung, and Mr Kelvin Wan serving as project team members. The BEAM (Bot-Enhanced Assessment for Meta Learning) project, led by the Common Core Curriculum Office (CCCO) and supported through cross-unit collaboration has…
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Publication Highlight: Enhancing Service-Learning through Generative AI: A Mixed-Methods Study on Educational Game Design in a Finance Course
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Publication Highlight: Enhancing Service-Learning through Generative AI: A Mixed-Methods Study on Educational Game Design in a Finance Course This publication, led by Kelvin Wan (first author), emerged from a close collaboration between the Digital Learning Section of the Centre for Teaching and Learning (CTL) and the service-learning course FIN1001: Personal Finance and Society, taught by…
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Designing Student-Centred Learning with OpenLearn Flipped Learning and Cross-Unit Innovation
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“Designing Student-Centered Learning with OpenLearn: Flipped Learning and Cross-Unit Innovation” brought together colleagues from five units—Centre for Teaching and Learning (CTL), Common Core Curriculum Office (CCCO), Information Technology Services Centre (ITSC), Library (LIB), and Student Affairs Office (SAO)—to share their innovative approaches to online learning. Held on 20 November 2025, the workshop highlighted the potential…




